- Added a minion icon for players with no helmet. - Fixed an issue where rewinding to the very start of the match caused the "Plane" state to disappear from players. - Fixed a bug where players in the Recall Helicopter were only shown after parachuting. They now appear as soon as they spawn in the recall helicopter. - Improved parachute tracking: all subsequent parachute states are now handled, including jumps from emergency pickups and recalls. - Removed interpolation (icon movement) between the death location and recall spawn location. This bug still exists in the official PUBG 2D replay viewer and on pubg.sh.
- Added bot icons to clearly distinguish bots on the map. Unlike players, bots now always appear with a bot icon instead of context-based icons (e.g., helmet, knocked, dead, in vehicle). - Introduced a player count next to the alive count on the top-right of the replay, showing how many real (non-bot) players are still alive. - Added a clickable link at the top of the replay page that takes you directly to detailed match stats on pubg-meta.com. - The number of player (non-bot) kills each participant has is now shown in parentheses next to their total kills in the Live Leaderboard, helping highlight kills on real players vs. bots. - Added a bot icon in front of the name on the Live Leaderboard for bots, making it easier to identify them.
- Fixed a bug where clicking on a specific kill marker in the 2D replay playback would infinitely increment the live stats. - Improved the Live Leaderboard with several enhancements: - Added the ability to sort by either kills or damage. - Introduced a "Follow Player" mode that keeps the focus player in view. - Made the leaderboard scrollable with a defined max height for better usability.
- Fixed a bug where some IBR matches would not load because of a game update.
- Redesigned the player search box UI by removing the platform dropdown to eliminate an extra click. - Added live kill and damage stats to the player cards shown in the bottom left during match replays. - Introduced a real-time leaderboard to the match details page, sorted by kills and damage. The active player is highlighted in the leaderboard. - Removed Facebook and Twitter share buttons from the match end screen to free up space and reduce clutter, as they were likely unused.
- The match URL format has changed to be cleaner and more readable. Instead of using a query string like: `/e0ac20c4-47ab-4510-bd7b-9aabda7bf7c8?follow=TGLTN`, the new format is: `/e0ac20c4-47ab-4510-bd7b-9aabda7bf7c8/TGLTN` - The in-game plane image has been changed from the old Airbus A380-style plane for a more accurate representation of PUBG's C-130 Hercules.
- Player Recalls are now supported! When a player is redeployed via a Recall Station, their status is correctly updated from dead to alive in the replay. - This ensures accurate match data and visualization when players return to the game via the recall plane. - Fixed a rewind bug where knocked players would incorrectly remain in a "knocked" state even when going back in time before they were downed.
- PUBG Meta takes ownership of Chickendinner.gg and publishes the first update. - Looking up a player now shows all of their matches from the last 14 days in a paginated list — no more clicking "load more" after just 5 matches. - Fixed Rondo matches — they now display properly (previously they were not working at all). - Added a Version History footer link with a clickable link to this page. Removed: - Ads have been removed. - "Match Streams" and "Streamer Interactions" (Twitch stream integrations) have been removed as they were non-functional and are not planned for future development. - The Minmax.wiki header and footer have been removed as they were irrelevant to PUBG. - "Featured Matches" have been removed as they were non-functional. This feature will return soon.
- Chickendinner.gg launched as a 2D replay viewer for PUBG matches. - Gained widespread attention with coverage from VG247: https://www.vg247.com/chicken-dinner-pubg-2d-replay-video-site
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